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Author Topic: Escape the room? New Rooms!  (Read 601 times)

Glenjamin

  • video games are for nerds
Escape the room? New Rooms!
« on: 18 Dec 2017, 23:18 »
(man oh man do I hope this idea wasn't done before)
A new Point-and-click thriller game


It's just another fun "escape the room" game, right?

The player wakes up in a room and they need to solve puzzle to get out. The formula's there. 

But something's amiss. Puzzle elements start to get more and more abstract.

You keep escaping room after room after room for what? There's just more rooms! It's like you're not even escaping at all.

There's more at play than just four walls...





Goals:
  • Combine hand drawn and pixel art visuals fluidly
  • Experiment with various art styles
  • Test experimental mechanics/story elements
  • Make a serious project with good atmosphere and story
  • Engage the player with few, basic mechanics.

Progress:
  • Story: 100%
  • Visuals:30%
  • Programming/Puzzle design: 50%



« Last Edit: 11 Jan 2018, 20:17 by Glenjamin »

Slasher

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Re: Escape the room?
« Reply #1 on: 19 Dec 2017, 06:18 »
Like a reoccurring nightmare (laugh)

Sounds fun (nod)

selmiak

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Re: Escape the room?
« Reply #2 on: 19 Dec 2017, 10:24 »
hmmm, innovative gameplay/story that breaks out of the box, sounds interesting :D

Re: Escape the room?
« Reply #3 on: 19 Dec 2017, 10:36 »
Fascinating! Good luck with this man.

CaptainD

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Re: Escape the room?
« Reply #4 on: 19 Dec 2017, 11:40 »
Speaking as someone who's not especially interested in traditional escape the room games, I have to admit that this one looks very interesting.

Stupot

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Re: Escape the room?
« Reply #5 on: 19 Dec 2017, 12:45 »
I love escape the room games. I'll be keeping an eta out for this one.

Glenjamin

  • video games are for nerds
Re: Escape the room?
« Reply #6 on: 20 Dec 2017, 23:39 »
Glad to see you guys are interested!

If you guys are into analyzing story elements and little details I think you'll have a good time with this one.

There's monsters too, but I'm trying to keep them subtle as not to overshadow everything else.

Here's a sneak peek:

Glenjamin

  • video games are for nerds
Re: Escape the room?
« Reply #7 on: 29 Dec 2017, 10:46 »
Having each room be a different art style is a lot of fun. I think I'll have enough tricks up my sleeve to keep things interesting.



Glenjamin

  • video games are for nerds
Re: Escape the room? New Rooms!
« Reply #8 on: 31 Dec 2017, 20:10 »
Here's some W.I.P's of rooms in the game. Expect a trailer soon!

All outdoor locations are rooms but not all rooms are outdoor locations:



Making the SFX is the best part of this room:


Glenjamin

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Re: Escape the room? New Rooms!
« Reply #9 on: 11 Jan 2018, 20:17 »
This game really makes me realize how important character designs and background layouts are to game design. The size of the player character alone can change how the entire game functions.

Here's a new screengrab:




Re: Escape the room? New Rooms!
« Reply #10 on: 11 Jan 2018, 22:07 »
Nice work! Those are some trippy flying things!

Glenjamin

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Re: Escape the room? New Rooms!
« Reply #11 on: 11 Jan 2018, 22:38 »
Quote
Nice work! Those are some trippy flying things!

Thanks! They're actually my take on dragons/griffins.

Basically it's theorized that griffins are the culmination of early human's natural predators: Eagles, Snakes, and Big cats.

The same goes for dragons, a theory on why they appear in almost every culture around the world is our ancient predators are embedded into human conscience.

I didn't like the way they already looked, so I took the most notable pieces of each predator and made it my own.