Author Topic: Integrating AGS with ScummVM?  (Read 3603 times)

Crimson Wizard

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Re: Integrating AGS with ScummVM?
« Reply #40 on: 12 Jan 2018, 15:53 »
If you can fork fuzzie's scummvm repo to the AGS account and give me write access, I'll just reapply the changes there. Also that gives some visibility over what I'm doing, by people who might notice what I've misunderstood.
Did that, and sent you invite.

Re: Integrating AGS with ScummVM?
« Reply #41 on: 14 Jan 2018, 00:29 »
Thanks, I've applied the changes there. If anyone would like to play around with it, this currently builds okay with AGS selected as the only engine:
https://github.com/adventuregamestudio/scummvm/tree/ags

I've added a note to the top of the readme file, on how to generate a project solution in Visual Studio that excludes all of the other engines, basically just run the project configuration manually and give it the same engine options you would use for the configure script on another platform/compiler.
Code: DOS
  1. --disable-all-engines --enable-engine=ags

Building all/stable engines should be fine too, but it does take a while (for me at least) and uses quite a lot of disk space.