Author Topic: Strategy game models  (Read 2583 times)

KyriakosCH

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Re: Strategy game models
« Reply #20 on: 17 Feb 2018, 14:02 »
First things first, though; how would one go about making the map navigable by clicking as in: entire map is there, but each full screen only shows a part of it. ? :)

Hate to be the one, but this is wrong forum section for those questions.

I know, but you can't blame me for trying := := :=

KyriakosCH

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Re: Strategy game models
« Reply #21 on: 18 Feb 2018, 16:18 »
The current state of the sets, including early work on a mayan set:


KyriakosCH

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Re: Strategy game models
« Reply #22 on: 19 Feb 2018, 02:47 »
?


Danvzare

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Re: Strategy game models
« Reply #23 on: 19 Feb 2018, 12:59 »
Aztecs?
They look a little... smooth. Like they're incomplete somehow. But the basic structure is brilliant.

KyriakosCH

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Re: Strategy game models
« Reply #24 on: 19 Feb 2018, 13:59 »
Thanks :)

It is trying to be Mayan. We don't really have enough information on the colours they were using. Concept art has all sorts of colour and texture schemes...

cat

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Re: Strategy game models
« Reply #25 on: 19 Feb 2018, 20:23 »
Looking great! Only a tiny issue with the last set (Mayan): The right most building (on the first image) has a weird tangent and looks like it is hovering over the other small building.

KyriakosCH

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Re: Strategy game models
« Reply #26 on: 19 Feb 2018, 20:37 »
Thanks ^_^ I will examine whether it is indeed floating on blender too... It is still massively WIP anyway (nod)

KyriakosCH

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Re: Strategy game models
« Reply #27 on: 19 Feb 2018, 22:29 »
Thoughts on this one?



The euro barbarian set needs a lot of work, and the mayan set needs a few changes too. The others are persian and greek.

Crimson Wizard

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Re: Strategy game models
« Reply #28 on: 19 Feb 2018, 23:59 »
Something I am curious about, is that a waterfall on mayan pyramids, or something else?

KyriakosCH

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Re: Strategy game models
« Reply #29 on: 20 Feb 2018, 00:14 »
White-stone stairway; it needs reworking (nod)

KyriakosCH

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Re: Strategy game models
« Reply #30 on: 21 Feb 2018, 00:31 »
I think this colour scheme for the Maya is better :)

« Last Edit: 21 Feb 2018, 05:05 by KyriakosCH »

KyriakosCH

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Re: Strategy game models
« Reply #31 on: 23 Feb 2018, 11:03 »
Wip of the Han-era chinese set:




KyriakosCH

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Re: Strategy game models
« Reply #32 on: 24 Feb 2018, 06:12 »
Thousands of things could be improved, but i don't have any time, so this is basically the final five ancient sets:



Like?

KyriakosCH

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Re: Strategy game models
« Reply #33 on: 08 Mar 2018, 19:32 »
Work on a byzantine set :)



My models for this one were a lot more intricate -- had made them in the past for something else.

KyriakosCH

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Re: Strategy game models
« Reply #34 on: 13 Mar 2018, 12:05 »


Left to do:
Abbasid wall
cleaning up :)

KyriakosCH

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Re: Strategy game models
« Reply #35 on: 17 Mar 2018, 19:35 »
The byz city, on some CivIII terrain ^^



Terrain is by another CivIII creator, but the fortress & mill are also by me ;)

Danvzare

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Re: Strategy game models
« Reply #36 on: 19 Mar 2018, 13:15 »
Seeing your cities in use like that, really shows off how good they look.
They're absolutely gorgeous.

KyriakosCH

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Re: Strategy game models
« Reply #37 on: 19 Mar 2018, 21:04 »
^ Thanks! :D

cat

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Re: Strategy game models
« Reply #38 on: 20 Mar 2018, 19:58 »
Yes, you should really make a game with them!

Slasher

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Re: Strategy game models
« Reply #39 on: 21 Mar 2018, 08:39 »
You could indeed use these style models to make a CivIII type game.

Of course they would be just a very small part of creating a similar type game.

To get to the level of play of the real game it would take some beating and very advanced scripting to clone close to it.

Of course you may just be 'showing off' the buildings in which case they look great.

Anyhow, you would need a few differences from the real game, otherwise one might just as well buy the original.

Having said that, if you were to make it with ags it would be an achievement.

Good luck on what you decide.