Author Topic: My Burden to Keep - An Interactive Short Story  (Read 544 times)

RiotEsper

  • You spoony bard!
My Burden to Keep - An Interactive Short Story
« on: 28 Apr 2018, 23:59 »


It is May 3rd, 1941.
Just as the sun peeks over the horizon on that cold spring morning, a harrowing report comes in to the sheriff's department. The mayor has been murdered in his home.

Solve the murder/Clear your father's name. Two wills struggle on separate paths towards the same goal, to find out what really happened. Who killed mayor James Scott?

Play as detective Francis Dale and as the murder suspect's son Gabriel Heinrich in this short point and click adventure game.  Featuring rich, detailed pixel artwork and animation and an old-school inspired soundtrack, with a few modern design conveniences. (No incessant saving-dying-loading!)

Gameplay Trailer:


Screenshots:




My Burden to Keep is slated for a June 1st launch for this year (2018). Forum veterans might recognize the game from an ancient thread in this very board. Since it was quite a while ago, I decided to give the game a fresh thread and even registered a fresh account. Fresh starts all around! I hope the mods don't mind. ;-D
The background artwork has since received a major overhaul and more dialogue and special case animations have been added, along with a full soundtrack. More or less the only thing remaining before launch is some testing to ensure that no serious bugs are still lurking in the code.

My Burden to Keep will be launching first on itch.io, for the planned price of $3.90. It's not just a short story-game in name, the game will take around 40-60 minutes to complete. Perfectly bite-sized for a lunch break or maybe a break from developing your own adventure game title?

Any feedback is much appreciated. Thanks for stopping by! :)
« Last Edit: 20 May 2018, 13:32 by RiotEsper »

HanaIndiana

  • Rottwheelers
  • Adventure!
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with voice acting
    •  
    • HanaIndiana worked on a game that was nominated for an AGS Award!
Re: My Burden to Keep - An Interactive Short Story
« Reply #1 on: 29 Apr 2018, 05:53 »
This looks great! Look forward to playing it.

Slasher

  • slasher
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • Slasher worked on a game that was nominated for an AGS Award!
Re: My Burden to Keep - An Interactive Short Story
« Reply #2 on: 29 Apr 2018, 05:58 »
I like the look of this one and hope the game play sinks me into the game (nod)

Jojo_the_monkey

  • Use banana with metronome
    • I can help with backgrounds
    •  
    • I can help with making music
    •  
    • I can help with story design
    •  
Re: My Burden to Keep - An Interactive Short Story
« Reply #3 on: 29 Apr 2018, 10:16 »
I like the 'Simon the sorcerer" graphics aesthetic. It looks very promising!! Can I ask you, why you chose the form of an interactive story and not a classic point and click adventure with puzzles? Thnx!!

RiotEsper

  • You spoony bard!
Re: My Burden to Keep - An Interactive Short Story
« Reply #4 on: 29 Apr 2018, 15:43 »
This looks great! Look forward to playing it.
I like the look of this one and hope the game play sinks me into the game (nod)
Thank you both for the comments! It never stops being exciting to know that people are looking forward to your game. :)

I like the 'Simon the sorcerer" graphics aesthetic. It looks very promising!! Can I ask you, why you chose the form of an interactive story and not a classic point and click adventure with puzzles? Thnx!!
Thank you! The "interactive short story" subtitle was the result of the game being mostly heavy in dialogue and cutscenes. There are three interactive scenes that more resemble classic point-and-click adventure gameplay, so the game still has some of that. I wanted to be honest about the fact that it's a short game, focused on story mostly. ;-D

Re: My Burden to Keep - An Interactive Short Story
« Reply #5 on: 29 Apr 2018, 19:10 »
Looking great! Nice use of lighting. Are those shelfs in the foreground? Took a little while to work it out. Keep up the good work!

RiotEsper

  • You spoony bard!
Re: My Burden to Keep - An Interactive Short Story
« Reply #6 on: 29 Apr 2018, 20:25 »
Looking great! Nice use of lighting. Are those shelfs in the foreground? Took a little while to work it out. Keep up the good work!
Thank you, Matt! The remade background art was inspired a lot by Mark Ferrari's GDC talk on "8-bit and 8-bitish Art". Really great video, if you've got about an hour and a half to spare. ;-D
A couple of them are! I agree that it's a bit hard to tell there, it looks better in motion though.

RiotEsper

  • You spoony bard!
Re: My Burden to Keep - An Interactive Short Story
« Reply #7 on: 01 May 2018, 20:04 »
Sorry about bumping the thread so soon, but I have good news! The gameplay trailer is live now!

Along with the trailer, the release date has been announced: June 1st 2018.
As mentioned before, the game will be available for $3.90 on itch.io. A soundtrack download is included, in case you find the game's music catchy. ;-D

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: My Burden to Keep - An Interactive Short Story
« Reply #8 on: 02 May 2018, 09:34 »
This game looks interesting. quite the moody atmosphere.

The photograph between the pixelated images looks a bit out of place though.

RiotEsper

  • You spoony bard!
Re: My Burden to Keep - An Interactive Short Story
« Reply #9 on: 02 May 2018, 23:45 »
This game looks interesting. quite the moody atmosphere.

The photograph between the pixelated images looks a bit out of place though.
Thank you!
Are you referring to the close-up with the hand? That's originally a 3D-render, but painted over to look more pixellated.

RiotEsper

  • You spoony bard!
Re: My Burden to Keep - An Interactive Short Story
« Reply #10 on: 20 May 2018, 15:00 »
Hey everyone!

Everything's looking good with the game, no serious issues that'll set back the release date. Fingers crossed!
I've been fixing little things here and there with the dialogue and one of the backgrounds. I thought I'd share a time lapse video that gives a rough idea on how I made the new backgrounds.

Most of the bg art has been remade this way, based on the old 3D renders. I was always quite fond of the original renders and how clean and crisp they turned out at the fairly low resolution. But along with the character sprites, they always gave a bit of a dollhouse like effect. Since I'd been working a lot on pixel art asset packs and had been improving my workflow over the last few years, I decided to remake all the bg art for My Burden to Keep late last spring. I think the end result fits the game a bit better. :-D

For reference, here's the old church render: