Author Topic: Train to Nowhere: Last Station  (Read 2321 times)

Narehop

  • Solodev on @Outline_team
Train to Nowhere: Last Station
« on: 29 Apr 2018, 14:04 »
Project started on Oct'17 - Still in progress



Train to Nowhere it's a Adventure Game that tries to call our "little gamer" inside making him remember the old adventures of LucasArts and other companies of 80-90's. This is the first game that I developed alone and until a few months ago I didn't know to program anything. But let's go to what we're interested in: The story.

The Buried Express™ is the train where the souls travel to their last destination: Nowhere. The city where "The Agency of the Dead" is responsible for separating the souls to Heaven or hell. Tom, our protagonist, wakes up lying on the floor of a bathroom with blood-stained hands. Being in the buried Express means being dead, but Tom doesn't get to remember how he died. Upon reaching his seat, another traveler comments to Tom that there has been a murder in the Coffee Wagon...

Our mission will be to solve the murder while we help Tom to remember how he died.
Sometimes things are not what they seem, and maybe Tom made mistakes during his life... or his death.


<a href="https://www.youtube.com/v/9TCzK4MtQVA" target="_blank" class="new_win">https://www.youtube.com/v/9TCzK4MtQVA</a>




Tom has three main verbs: "Talk to" (Q), "Look at" (W) "Action" (E) and move with keys (A-D). We can play with a Xbox gamepad too. In addition Tom has a notebook where he takes notes on situations and things to do (mission system). Throughout the game, Tom will be able to pass between the wagons of the Dark Side (Hell) to the Clear Side (Heaven) using the pipes of the WC.




The interesting thing about TTN is the different characters that you can find in the Buried Express. Obviously everyone is dead and everyone has a story to tell. Talk and meet them, I'm sure at least one of them will make you laugh. In addition, there are stories connected between them being able to fulfill secondary missions and lengthen the life of the gameplay.







The soundtrackis created by Bibiki, (http://Https://soundcloud.com/bibikigl) (I still can't show the music since I need him to add it to his SoundCloud)
Quote
a spanish composer and sound designer. As a composer, I make contemporary music, electroacoustic music, music with live electronics, videoart compositions, and music for videogames, short films and other media.

As a contemporary composer, I’ve released different pieces for various ensambles, like Éxodo for Clarinet and ensamble and Suspiros en el vacío, for flute, clarinet and bassoon. In addition, I’ve made music with live electronics, as Ukerator, for ukulele and live electronics.

Since 2014, I’ve been working for different games, such as Rise to Ruins, Depths of Limbo or Run and Plunder. Furthermore, I’ve composed several soundtracks for game jams, like StarPug or OiloOilo.

In 2016, I won the Best Sound Field prize at MálagaJam composing the soundtrack for Doitean, made for the GlobalGame Jam.

Also, I’ve composed music for short films like Kreba, winner of various Basque Country film prizes.

In my spare time, I love to investigate with procedural music and visuals with MAX/MSP and also trying to learn programming to make my own games, like I did with VOID, a PICO8 game.

I invite you to take a look around and see/listen whatever you want to know about.

My composer Bibiki has created a playlist of the game's soundtrack. You can listen to a WIP track from Train to nowhere to get an idea of the style of music we are using. The intention is that the game has a type 20 's ambience and a noire-jazz style. I hope you like it ^^

[WIP] SOUNDTRACK - TRAIN TO NOWHERE




F.A.Q (If you have questions, I will update this)

Q: What languages will the game be in?
Train to Nowhere will be available in voices "gibberish" (ex. Klonoa/Rayman) and the texts will have the Spanish and English language

Q: Is this made on Visionaire Studio? Kind of looks this way.
The game is developed in AGS Studio, because when I started to develop it did not know Visionaire. I feel comfortable in AGS and it's the only "language" I know how to program, haha.

Q:Are you planning a crowdfunding campaign?
I'm not planning a crowdfunding campaign for Train to nowhere. I have raised on more than one occasion and until recently I thought to do it, but this is my first game, nobody knows me within the indie development and it is very likely that my campaign will fail. I want to make the game to start getting someone to notice my future games. I'm not a programmer, I'm a 2d cartoonist and animator, so right now it's hard to make games for me.

All comments, doubts or questions are welcome. Thank you all for your time.




UPDATES
« Last Edit: 06 May 2018, 14:34 by Narehop »

Re: Train to Nowhere: Last Station
« Reply #1 on: 29 Apr 2018, 14:18 »

Looks very dynamic, Narehop!

(Are tentacles edible?)

_

Privateer Puddin'

  • Mittens Knight
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Re: Train to Nowhere: Last Station
« Reply #2 on: 29 Apr 2018, 14:20 »
Looks great! Wishing you all the best with it :D

Peder 🚀

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Re: Train to Nowhere: Last Station
« Reply #3 on: 29 Apr 2018, 14:27 »
Looks lovely! Also enjoying the WIP soundtrack! :)

Re: Train to Nowhere: Last Station
« Reply #4 on: 29 Apr 2018, 15:29 »
this is soo pretty :O I also like the music a lot! 8-0 (is that a tentacle?)

Narehop

  • Solodev on @Outline_team
Re: Train to Nowhere: Last Station
« Reply #5 on: 29 Apr 2018, 17:01 »
Thank you for your comments. I hope to finish the game. About the tentacle, Train to nowhere is full of small references to the old graphic adventures ^^

Re: Train to Nowhere: Last Station
« Reply #6 on: 29 Apr 2018, 19:12 »
Looks highly polished! Even your post is presented really well with the stylized headings! I should take note!

BunnyShoggoth

  • Founder of Toon Thriller Productions
Re: Train to Nowhere: Last Station
« Reply #7 on: 29 Apr 2018, 22:08 »
Awesometastic! I'm a big fan of "cartoony/humorously creepy" stories, so I can't wait to try it out! Somewhat reminds me of "Jacob's Ladder" and "Dr. Terror's House of Horrors".

Narehop

  • Solodev on @Outline_team
Re: Train to Nowhere: Last Station
« Reply #8 on: 01 May 2018, 12:47 »
UPDATE 04/29/2018

Making a new character. This orangutan has fallen asleep while eating his bread. Obviously also travels in the Buried Express... his story? Never leave the popcorn maker on.

<a href="https://www.youtube.com/v/c13pArOPz44" target="_blank" class="new_win">https://www.youtube.com/v/c13pArOPz44</a>

Looks very dynamic, Narehop!
(Are tentacles edible?)
Hahaha, not really! (laugh)

Looks great! Wishing you all the best with it :D
Thank you for your support! (nod)

Looks lovely! Also enjoying the WIP soundtrack! :)
Bibiki is doing a great job about soundtrack

this is soo pretty :O I also like the music a lot! 8-0 (is that a tentacle?)
this is not a tentacle, this is THE TENTACLE.

Looks highly polished! Even your post is presented really well with the stylized headings! I should take note!
Thank you! :-D


Cassiebsg

  • Cavefish
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Re: Train to Nowhere: Last Station
« Reply #9 on: 01 May 2018, 18:38 »
Wow, game looks really good!
Good luck with production! (nod)
There are those who believe that life here began out there...

Jojo_the_monkey

  • Pick up Jojo
Re: Train to Nowhere: Last Station
« Reply #10 on: 02 May 2018, 16:56 »
It seems lovely and with a very catchy music theme!! Good luck at your Grim Catango!! Sorry, I wanted to say Train to Nowhere. :)
I should have listened to my mother---I should have practised.

Narehop

  • Solodev on @Outline_team
Re: Train to Nowhere: Last Station
« Reply #11 on: 02 May 2018, 21:15 »
It seems lovely and with a very catchy music theme!! Good luck at your Grim Catango!! Sorry, I wanted to say Train to Nowhere. :)

It's not the first time someone says that my game is like "Grim Fandango", but I assure you it has nothing to do with it. The only thing they share is that dead people are traveling on a train. So let's say that... Any pirate game is a Monkey Island?

Monsieur OUXX

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Re: Train to Nowhere: Last Station
« Reply #12 on: 04 May 2018, 09:11 »
So let's say that... Any pirate game is a Monkey Island?

Anything remotely pirate-y is a Monkey Island. Monkey Island is the light. Monkey Island is the truth.
 

selmiak

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    • selmiak worked on a game that was nominated for an AGS Award!
Re: Train to Nowhere: Last Station
« Reply #13 on: 04 May 2018, 10:22 »
Guybrush is our saviour and Ron Gilbert is his prophet.

Narehop

  • Solodev on @Outline_team
Re: Train to Nowhere: Last Station
« Reply #14 on: 04 May 2018, 12:44 »
So let's say that... Any pirate game is a Monkey Island?

Anything remotely pirate-y is a Monkey Island. Monkey Island is the light. Monkey Island is the truth.

you have all the reason. +10000000000

Danvzare

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Re: Train to Nowhere: Last Station
« Reply #15 on: 04 May 2018, 12:51 »
So let's say that... Any pirate game is a Monkey Island?

Anything remotely pirate-y is a Monkey Island. Monkey Island is the light. Monkey Island is the truth.
It's true though.
Sea of Thieves, Assassin's Creed IV: Black Flag, Pirates of the Caribbean. They're all Monkey Island. (nod)

Narehop

  • Solodev on @Outline_team
Re: Train to Nowhere: Last Station
« Reply #16 on: 06 May 2018, 14:32 »
UPDATE 05/06/2018

I mainly want to thanks @Snarky because he did me a favor and modified his module "SpeechBubble" so that it could accept a GUI and be able to give a little more personality to Train to nowhere.



Re: Train to Nowhere: Last Station
« Reply #17 on: 06 May 2018, 15:21 »
customised speech bubble, nice! it really does fit in well with this game!

AnasAbdin

  • Peace, Love and AGS
Re: Train to Nowhere: Last Station
« Reply #18 on: 10 May 2018, 08:03 »
Love the idea and the graphics!
Keep up the good work :)

Re: Train to Nowhere: Last Station
« Reply #19 on: 14 May 2018, 23:49 »
This looks cute, and dark. I'll be keeping an eye on this one!

Pinback

  • beyond cathode rays
Re: Train to Nowhere: Last Station
« Reply #20 on: 18 May 2018, 16:46 »
This looks so cool! Really digging the art style and perspective. Looks like a real gem in the making.