Poll

What is your favourite game of MAGS May?

Rainbow Skunk Prism and the Vermin-Truder
2 (11.1%)
The Rat Pack Do Cheesy Castle
2 (11.1%)
The Rat Pack
2 (11.1%)
Commando Raid
5 (27.8%)
Rat Playing Game
1 (5.6%)
The Burgomaster
1 (5.6%)
Lab Rat Maze!
0 (0%)
Echo in the Clouds
5 (27.8%)

Total Members Voted: 18

Voting closed: Today at 00:11

Author Topic: MAGS May “Rats” (RESULTS)  (Read 8034 times)

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #40 on: 07 May 2018, 04:16 »
Damn Mandle! Now I can no longer make that Rat Maze I was thinking of... (laugh)

Why not? At least yours will probably be a game and even get finished maybe!

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #41 on: 07 May 2018, 17:00 »
It'll only get finished if I stop delaying the start... (roll)
There are those who believe that life here began out there...

Re: MAGS May “Rats” (OPEN)
« Reply #42 on: 07 May 2018, 22:50 »
Worked on the interface and set up some menus and sliders today. Was a rather productive day.


Radiant

  • AGS Baker
  • Mittens Knight
  • Return once more to the Two Kingdoms!
    • I can help with publishing
    •  
    • I can help with story design
    •  
    • Radiant worked on a game that was nominated for an AGS Award!
      Radiant worked on a game that won an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #43 on: 08 May 2018, 18:37 »
Hmmm... this is really asking for an Indiana Rodent sequel :grin:

Re: MAGS May “Rats” (OPEN)
« Reply #44 on: 08 May 2018, 21:56 »
Well, I took a rest day today and enjoyed the sunny weather.
I did spend some time to create a custom font though:


How's everyone else's progress? MAGS has been on for over a week now, anyone got anything playable or exhilarating to show?

VampireWombat

  • Not a chupacabra
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #45 on: 08 May 2018, 22:25 »
Beyond research and re-watch Pluto Nash, I haven't accomplished much yet. But I have figured out a (probably inefficient) way of adding more interaction with objects. But it's not quite 4:30 yet, so I should be playing around with AGS for 2-4 hours this evening/night.

Monsieur OUXX

  • Cavefish
  • Mittens Vassal
  • Mittens Half Initiate
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #46 on: 09 May 2018, 10:19 »
Hmmm... this is really asking for an Indiana Rodent sequel :grin:

Don't. Just don't. I instantly want to do it/play it/join in. It hurts. :-D
 

Creamy

    • I can help with animation
    •  
    • I can help with characters
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
    • Creamy worked on a game that was nominated for an AGS Award!
      Creamy worked on a game that won an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #47 on: 09 May 2018, 10:31 »
Quote
I started writing a daily (hopefully) gamejam log at blog.tulevik.eu
It's a cool read. I'm appreciative of people who can make a game and keep a diary with such time constraints.

Nice doctor Blondbraid. Dropped Monocle games had a project with a similar looking character. I wonder what it became.
« Last Edit: 09 May 2018, 10:57 by Creamy »
 

Monsieur OUXX

  • Cavefish
  • Mittens Vassal
  • Mittens Half Initiate
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with voice acting
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #48 on: 09 May 2018, 11:34 »
Quote
I started writing a daily (hopefully) gamejam log at blog.tulevik.eu
It's a cool read.

+1 Really nice blog. And even if it wasn't nice, there are pretty pixel art pictures. One's gotta love pretty pixel art pictures.
 

Re: MAGS May “Rats” (OPEN)
« Reply #49 on: 09 May 2018, 13:35 »
Thanks, Creamy and Monsieur OUXX. Writing the blog is probably the easiest part of the day, takes about 15-20 minutes. Also, it sort of forces and motivates me to create daily content and assets for the game, otherwise I wouldn't have anything to show.

Dropped Monocle games had a project with a similar looking character. I wonder what it became.
Yeah, Autoblight, but Sox hasn't logged in the forums for almost a year, so who knows what has or will become of it. I think there were a couple of other AGS games with plague doctors, but it's a cool concept and I'd certainly like to see more.

Slasher

  • slasher
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • Slasher worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #50 on: 09 May 2018, 21:00 »
The Rat pack do Cheesywood: Video one in production




Stupot

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #51 on: 09 May 2018, 21:20 »
Nice to see lots of rodent-based activity in this thread. Keep it up, folks.

But... where is Tabata? I’d have thought she’d enjoy this topic.

Re: MAGS May “Rats” (OPEN)
« Reply #52 on: 09 May 2018, 22:44 »
Nice work, Slasher, that's an amazing amount of content already.

It was day 5 for me. Tested Snarky's SpeechBubble module and made a bunch of animations.


DBoyWheeler

  • Maverick Hunter D-Boy at your service!
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #53 on: 09 May 2018, 23:23 »
I myself am nearly done with the sprites of the main character in my game.  Hopefully I might even make a spritesheet for showing off to you.

[Update]
Here's the spritesheet of the protagonist, Prism O'Breacadhanlae.


I know the positions look wonky, but I said it before--animation ain't one of my strengths.

Well, next up on the agenda is working on the antagonist--the rat-man (and the "rat" to fit the theme) that's messing up Prism's greenhouse.
« Last Edit: 10 May 2018, 01:16 by DBoyWheeler »

VampireWombat

  • Not a chupacabra
    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #54 on: 10 May 2018, 13:09 »
Well, I feel quite behind...
All I managed to accomplish yesterday was getting lost on Pinterest looking for reference pictures...
But today's goals are to create low detail characters and backgrounds so that I can make sure to actually have a playable game.

Kinkilla

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: MAGS May “Rats” (OPEN)
« Reply #55 on: 10 May 2018, 13:44 »
Hmm, everything looks very promising!
Especially the char. spritesheets of Hobe... Damn, they're looking amazing.

And I also prepared a screenshot to join the game. :)


Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #56 on: 10 May 2018, 14:54 »
My idea kind of crashed and burned when I realized I hadn't thought through the AI logic properly to the end and that I didn't actually have the shortcut to a robust AI system that I thought I did.

I'm now back full-time on "A Martyr Of Time". Got a ton of work done on it yesterday. Looking good!

Best of luck to the amazing-looking projects in this round so far!

Can't wait to play all of them!

Re: MAGS May “Rats” (OPEN)
« Reply #57 on: 10 May 2018, 23:40 »
Another day filled with jam. Set up the whole game world today, there are 5 playable rooms.



@VampireWombat - I know the feeling, I could look at reference pics all day long.

@DBoyWheeler - You should probably take some time at one point and try to create a proper walk cycle base that you could then reuse for future games, it's been a bit wonky in some of your previous games too. Also, that's a great name for a character and I do like the colorfulness.

@Kinkilla - Is that GUI background made of cheese? If so, then that's delicious.

My idea kind of crashed and burned when I realized I hadn't thought through the AI logic properly to the end and that I didn't actually have the shortcut to a robust AI system that I thought I did.
Thank god, AI's are the devil's work :-D Another doomsday prevented. Looking forward to "A Martyr Of Time", do you plan on making a game in production thread for it?

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #58 on: 11 May 2018, 00:26 »
Looking forward to "A Martyr Of Time", do you plan on making a game in production thread for it?

God no, I hate making those things. It's enough making a game without having to update a thread about it as well. (laugh)

Pinback

  • beyond cathode rays
Re: MAGS May “Rats” (OPEN)
« Reply #59 on: 11 May 2018, 04:19 »
(WIP)

I may or may not have inserted myself into a team midway through this MAGS. In May. Hey, that rhymes!