Author Topic: OpenGL issue: Desktop mouse overlays game mouse  (Read 131 times)

Dave Gilbert

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One of my testers is reporting that that her desktop's normal mouse overlays the in-game mouse and causes the game to not take her input.

I asked her to generate a log file. Any light-shedding appreciated!

Code: Adventure Game Studio
  1. Adventure Game Studio v3.4 Interpreter
  2. Copyright (c) 1999-2011 Chris Jones and 2011-2018 others
  3. ACI version 3.4.1.13
  4.  
  5. Installing exception handler
  6. Initializing allegro
  7. Initializing game data
  8. Looking for the game data file
  9. Located game data file: c:/PROGRA~2/Steam/STEAMA~1/common/Unavowed/Unavowed.exe
  10. Opened game data file: game28.dta
  11. Game data version: 49
  12. Compiled with: 3.4.1.13
  13. Setting up game configuration
  14. Setting up window
  15. Initializing TTF renderer
  16. Initializing mouse: number of buttons reported is 5
  17. Checking memory
  18. Data directory: c:/PROGRA~2/Steam/STEAMA~1/common/Unavowed
  19. Initializing speech vox
  20. Voice pack found and initialized.
  21. Initializing audio vox
  22. Audio vox found and initialized.
  23. Initializing keyboard
  24. Install timer
  25. Initialize sound drivers
  26. Sound settings: digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
  27. Installed digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'W32M' (0x5733324d)
  28. Install exit handler
  29. Initialize path finder library
  30. Load game data
  31. Game GUI version: 118
  32. Requested script API: v3.4.1 (5), compat level: v3.2.1 (0)
  33. Built library path: agsteam-unified.dll
  34. Plugin 'agsteam-unified' loading succeeded, resolving imports...
  35. Game title: 'Unavowed'
  36. Checking for disk space
  37. Initializing MOD/XM player
  38. Initializing resolution settings
  39. Game native resolution: 640 x 360 (32 bit)
  40. Device display resolution: 1280 x 720
  41. Game settings: windowed = no, screen def: explicit, screen size: 1280 x 720, match device ratio: ignore, game scale: stretch
  42. Using graphics factory: OGL
  43. Created graphics driver: OpenGL
  44. Supported gfx modes (32-bit):
  45.         320x200;320x240;400x300;512x384;640x400;640x480;800x600;1024x768;
  46.         1280x720;1280x768;1280x800;1280x1024;1360x768;1366x768;1400x1050;1440x900;
  47.         1600x900;1680x1050;1920x1080;
  48. Attempting to find nearest supported resolution for screen size 1280 x 720 (32-bit) fullscreen
  49. Attempt to switch gfx mode to 1280 x 720 (32-bit) fullscreen
  50. Running OpenGL: 4.4.0 - Build 20.19.15.4364
  51. Succeeded. Using gfx mode 1280 x 720 (32-bit) fullscreen
  52. Render frame set, render dest (0, 0, 1279, 719 : 1280 x 720)
  53. Requested gfx filter: StdScale
  54. Graphics filter set: 'StdScale', filter dest (0, 0, 1279, 719 : 1280 x 720)
  55. Using gfx filter: StdScale
  56. Mouse control: on, base: 1.000000, speed: 1.500000
  57. Mouse confined: (0,0)-(1279,719) (1280x720)
  58. Check for preload image
  59. Initialize sprites
  60. Initialize game settings
  61. Prepare to start game
  62. Audio is processed on the main thread
  63. Checking replay status
  64. Engine initialization complete
  65. Starting game
  66. Game GUI version: 118
  67. Unable to write log to ''.
  68. ***** ENGINE HAS SHUTDOWN
  69. [/quote]

Re: OpenGL issue: Desktop mouse overlays game mouse
« Reply #1 on: 06 Jun 2018, 02:10 »
Does this happen only in fullscreen? Does it work in windowed?

Crimson Wizard

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Re: OpenGL issue: Desktop mouse overlays game mouse
« Reply #2 on: 06 Jun 2018, 09:38 »
I'd also ask if it occurs with Direct3D renderer too , if tester can run it.

PS. Hmm this is a weird one:
Quote
Unable to write log to ''.
Was the log file in place actually? Where did the text come from if it was not able to write log...
« Last Edit: 06 Jun 2018, 11:20 by Crimson Wizard »

Dave Gilbert

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Re: OpenGL issue: Desktop mouse overlays game mouse
« Reply #3 on: 06 Jun 2018, 12:04 »
The problem only occurs with OpenGL in fullscreen mode only. Direct3D mode works fine.

The tester sent me the log file, so I can only assume that it was generated fine.