Author Topic: A random game player  (Read 159 times)

A random game player
« on: 09 Jun 2018, 06:17 »
I was procrastinating researching the web and found the below post from Grumpy Gamer (misleading title). If you don't want to read it, go for the video.

https://grumpygamer.com/unit_testing_games

I liked the idea of something randomly playing a game until it crashes and logging the crash. Has someone here ever devised such a tool for an AGS game? (I was'n sure where to place this question...)

NicolaGs

  • Going nowhere fast
    • NicolaGs worked on a game that was nominated for an AGS Award!
      NicolaGs worked on a game that won an AGS Award!
Re: A random game player
« Reply #1 on: 09 Jun 2018, 08:26 »
Procrastinating by reading a Ron Gilbert's post is not really procrastinating :-D

I tried to implement this feature in an early phase of development of my game (after having read this very same article - so I was not procrastinating myself...). I used a purely random click function. But I dropped it because :
- as it was purely random (the most basic script ever done...), it would have taken forever to "test" all interaction possibilities
- to be effective, it would have needed to log every action...
so I felt it was, for me, a whole new project on its own... and abandonned it. But I liked the idea...

My first game : I Want Out!