Using a character as a boat and having another character appear on top of it.

Started by jamesreg, Sun 24/06/2018 21:11:54

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jamesreg

Ok,

I am wanting to use a Character as a Boat and be able to move the boat around a body of water.
I want to have another character appear to be on the boat as it is moving. (This character does not move)
Then when the boat stops I need to be able to do fishing animations with the character on the boat, access his inventory etc.

How complicated would it be to achieve this?

VampireWombat

Is there a specific reason to want to use a character as the boat?
I'd think it would be easier to use an object, dialog, or something to change your character's animation view to being on a boat. And once it stops, change to another animation view for the fishing.

jamesreg

So much simpler then I was thinking extra work creating the animations but much less complicated and complex script wise.
We sometimes make it to complicated on ourselves lol.

I think I am going to do it this way.

Sprites of my boat and character standing on it and use that view as I am moving the boat around.
then when the player stops and selects fishing from a menu changed to another room that has boat as the background and character that is now free to walk on boat as it can use the walkable areas.

then all my fishing stuff can be contained in that one room.

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