Author Topic: The Shaft (July 18 MAGS version)  (Read 756 times)

The Shaft (July 18 MAGS version)
« on: 04 Aug 2018, 15:15 »
Sgt. Reed has been tasked with descending into an abandoned underground facility, activating the power generator and opening the main entrance.
But things did not exactly work as planned...




DOWNLOAD

This game was made within a month for the July 2018 MAGS competition: Shocking. Please consider visiting the thread and playing other entries as well! Voting closes on the 16th of August.

Features:
* Classic point & click adventure
* Hand made pixel art and animations
* Around 30 minutes of gameplay
* Adventure/horror-esque atmosphere

Art & scripting: Kastchey
Music:
* Title screen: Audiobinger - The Darkside (freemusicarchive.org)
* In-game: Myuu - Phantom (Horror Soundscape) (thedarkpiano.com)
Sounds: Lazylids, Davilca (freesound.org)
Preliminary testing: Mandle, Shadow1000, slumber
(also big thank you to everyone who reported non-critical bugs - I will fix them & credit you all in a post-MAGS release!)
GUI module: BASS LW by Ghost

Changelog:
Add spoiler tag for Hidden:
31st Jul: v1.0: initial release
01st Aug: v2.0: review following preliminary feedback, tweaked game music and fixed several interactions, improved walkcycle
02nd Aug: v2.1: critical bug fix (save/load issue)
03rd Aug: v2.2: critical bug fix
Add spoiler tag for Hidden:
(rope/combat knife issue)

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: The Shaft (July 18 MAGS version)
« Reply #1 on: 04 Aug 2018, 16:43 »
...a wild longplay appears...



filled with SPOILERS!!!

Re: The Shaft (July 18 MAGS version)
« Reply #2 on: 04 Aug 2018, 20:34 »
/hits the longplay for 1 points of view

Thanks selmiak for both the video and the review in the description.
And I've just discovered how useful a playthrough video is for finding spelling errors and missing interactions :)

KyriakosCH

  • Alien spiral maker
    • I can help with backgrounds
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
Re: The Shaft (July 18 MAGS version)
« Reply #3 on: 06 Aug 2018, 21:26 »
I saw the video playthrough. Nice!
But it ends when things were getting more interesting (nod)
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Re: The Shaft (July 18 MAGS version)
« Reply #4 on: 07 Aug 2018, 19:53 »
Well that's MAGS for you :) Sorry for the cliffhanger.
But it's always nice to get a seal of approval from a fan of the horror genre, so thank you =)

Re: The Shaft (July 18 MAGS version)
« Reply #5 on: 09 Aug 2018, 09:35 »
Congrats Kastchey! A very nice little game with an incredibly spot on eerie atmosphere!
Always a big fan of your work :)
"We do not stop playing because we grow old, we grow old because we stop playing."

Re: The Shaft (July 18 MAGS version)
« Reply #6 on: 09 Aug 2018, 20:27 »
Thanks LostTrainDude! That's really inspiring... I don't want to make promises because you know all too well how this usually ends ;-D, but I'm at least *hoping* to expand the game a little after this month's voting phase.

Re: The Shaft (July 18 MAGS version)
« Reply #7 on: 10 Aug 2018, 13:38 »
Very good one! Lots of inventory interaction and puzzles, very knowledgeable. Those elements and the mystery got me into it.
I really hope you finish it, it's great!

Re: The Shaft (July 18 MAGS version)
« Reply #8 on: 13 Aug 2018, 21:26 »
Thank you Kh4n! Looking at the feedback so far, people do seem to enjoy the puzzles (which is awesome, given I had thought I wasn't very good at puzzle design) so if I manage to release a finished version there is definitely going to be more focus on that aspect.

Re: The Shaft (July 18 MAGS version)
« Reply #9 on: 14 Aug 2018, 23:51 »
Thank you Kh4n! Looking at the feedback so far, people do seem to enjoy the puzzles (which is awesome, given I had thought I wasn't very good at puzzle design) so if I manage to release a finished version there is definitely going to be more focus on that aspect.
I find the puzzles very good, complicated enough not to be found too easily but logical. You have to pay attention to what's said and think, and thus it's rewarding.