SOLVED: Game.TextReadingSpeed is not complying.

Started by Slasher, Sun 26/08/2018 16:28:03

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Slasher

It seems Game.TextReadingSpeed is not complying.

Code: ags

Game.TextReadingSpeed = 9; // makes no difference to time on screen.


Build 3.4.0.16

Edit: Just realised I am using the Phylactere Module :-[

Crimson Wizard

Perhaps Snarky's SpeechBubble module is complying to Game.TextReadingSpeed?

Snarky


Slasher

The Phylactere Module has it's own Text reading speed....

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