Jibble

Author Topic: Switch?  (Read 377 times)

JanetC

  • Mittens Serf
  • Posts: 116
Switch?
« on: 30 Sep 2018, 22:35 »
People keep asking us to port Unavowed to Switch. I currently have a day job so I can't do this myself. Does anyone know of any good porting guys who will port AGS with respect for its open source status so others can use the port and we can keep it updated?

eri0o

  • Posts: 397
    • eri0o worked on a game that was nominated for an AGS Award!
Re: Switch?
« Reply #1 on: 20 Nov 2018, 22:36 »
Nintendo Switch Porters I found looking around... Most of them works with percentage of the game revenues on the Switch. I know the amount asked by some, PM for details.

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Ratalaika Games

@ratalaikagames | ratalaikagames.com | github.com/ratalaika

They work on many indie titles in different engines. Github participation is little, doesn't seem very open source friendly but I think it's negotiable. Appears to be fast.

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Ethan Lee

@flibitijibibo | flibitijibibo.com | github.com/flibitijibibo

Very opensource friendly, maintains it's own engines. Huge list of ports.

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Ryan C. Gordon

@icculus | icculus.org | github.com/rcgordon


Works on a huge amount of projects including SDL2 to Switch, ported many free games but I couldn't find anyone who he has worked with - that I know. Very open source friendly.

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Hidden Trap

@Hidden_Trap | hiddentrap.com

Small publisher. Works by percentage of revenues, does console ports including Nintendo Switch - for some reason has none on the website but I've been told they do make Nintendo Switch ports by a developer. Totally not open source friendly.

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Panic Button Game

@PanicButtonGame | panicbuttongames.com

Huge studio that ports games to Nintendo Switch. I have no idea how much it asks for, and if there are pre-front costs. Totally not open source friendly.

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Nicalis

@nicalis | nicalis.com

Big publisher, but also does Nintendo Switch Ports. No idea on costs. Totally not open source friendly.
« Last Edit: 20 Nov 2018, 22:50 by eri0o »

JanetC

  • Mittens Serf
  • Posts: 116
Re: Switch?
« Reply #2 on: 13 Dec 2018, 20:14 »
I'm thinking that with a combo of Nick Sonneveld's implementation of AGS to SDL and Ryan C. Gordon's port of SDL to Switch, this would be highly feasible. Dave is trying to get in contact with Nintendo to see if they will let us buy a devkit.