Demo Quest

Started by Scummbuddy, Thu 24/04/2003 21:21:21

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Scummbuddy

Hellooooo?  Where are you?  Who has you?  Whats the status?

Are you lost?  

Don't go into the light!
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

AGA

Well, put it this way, the last update was July 2002...

Erica McLane

Well, sometimes ago (in November) Chris said that somebody is working over the demo game.

Jimi

Why doesn't someone start a new demo quest that is made using the later versions of AGS?

MrColossal

i was supposed to be adding to it... not really adding but making a seperate download for RawDraw functions

but then a little thing called graduating stopped me from doing that
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Adamski

I think I inadvertently killed that one off...

m0ds

Why you little...!

:P
m0ds

RickJ

I have a small suggestion that would perhaps help this process along and perhaps also make the demo easier to understand.

Would it be a good idea to use the RunAGSGame() mechanism to launch the various things in the Games factory?  IMHO, there would be several advantages:

1.  People would be able to work simultaneously on their respective parts of the demo.  

2.  It is perhaps easier to understand several small demos that illustrate specific points or techniques, than it is to understand one giant demo that attempts to illustrate everything.

3.  This, I think would work particularily well in demonstrating how different types of GUIs work and are implemented.  

4.  One last advantage is that it would makeit easy to expand the demo in the future.  Modules could be added, deleted, or replaced as the future evolution of AGS may dictate.

Anyway food for thought.  Toss the idea around a bit and see if anyone likes it.  :)

Cheers

Joseph DiPerla

I like RickJ 's Idea. We can all contribute to this project this way and maybe even show different coding styles at the same time.

If we do this, I would like to remind everyone to add comments to the source they use.

Also, I would think that each demo ags game should not have a huge plot or too much features, or else the source code can confuse newbies and even veterans.

And we should always keep in mind that the Demo is for learning purposes and demonstrate the power of AGS.

Joey
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Joseph DiPerla

In fact, if Chris doesn't mind, we can start making the game here already.

Why dont we start the volunteer process. We can use volunteers for:

*BackGround art
*Character Art
*Object Art
*GUI Art
*Inventory Art

Whoever wants to provide these few (We dont want to much art), we can then use them to make our demo. We can prolly even use Instagame to do this.

Now all we need is volunteers who would want to make a certain DEMO. EG:

I volunteer to make a demo Game with a quit screen, and a gui with animated buttons and inventory items.

Who wants to voulntee to make what demo?

Joey
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Pet Terry

I can do some art, especially characters and backgrounds :)
<SSH> heavy pettering
Screen 7

Mikko

I think I could provide some "art" too if needed. Just IM or mail me your requests and I'll see what I can do.

jetxl

My drawing skills suck, but I would love to do some programming.

by the way, you could use the teleport thingy to teleport to a diffrent ags game or a diffrent room.
use the teleporter, type in the file name and there you go.

Pumaman

Quote from: Joseph DiPerla on Sat 26/04/2003 02:59:55
And we should always keep in mind that the Demo is for learning purposes and demonstrate the power of AGS.

This might be where we've gone wrong actually. Thinking about it, I reckon the demo game should just be for learning purposes - if someone wants to see the power of AGS, they can download some of the games from the Games page.

The current demo game is a behemoth of confusion, due to the immense size of the global script, and it can't be very helpful to try and learn from.

Rick, that's probably going to be the best idea, to seperate it out into seperate mini-games to demonstrate the different features.

Anyway, here's a link to the last discussion we had on this:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=2194;start=0

Privateer Puddin'

i think this could be an excellent way to promote the new template feature ;)

Mats Berglinn

There are some things the next version should have (if it is not too much trouble). Like acess to the Verb Coin room and other GUI rooms. Also, should be able to acess to the Beginners place (whatever it was named again), media wing and that mysterious door. Maybe the demo could have the way to program how to switch to other characters (like in Maniac Mansion and Day of the Tentacle).

RickJ

The first thing to do then is to come up with a number of main categories.  I think this mostly done in the current demo game, but we may want to revisit this in light of the new approach.  I haven't been in the demo for a long time but this is what I sort of remember. Please feel free to add your ideas or correct  me on this.

  • GUIs
  • Multi-media
  • Arcade
  • Characters and Object
  • Rooms (i.e. scrolling room, etc)


Joseph DiPerla

What category would just showing some basic stuff go under? EG: Scaling in rooms and light leves? I think some basic stuff should be included as a learning process.

And come to think about it Chris, your right... People could just look at the games page to see the power of AGS.

Joey
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Jimi

#18
looping & dialogs

Joseph DiPerla

I guess this would go under GUI's, but lets not forget:

*Text Parser
*Verb Coin
*OLD SCUMM GUI
*SCUMM GUI
*CMI SAVE/LOAD GUI
*Sierra GUI
*Quit Dialog GUI
*Other Fan Made GUI's

And I was also thinking that maybe with the demo and source of each game, we can include a text file which could be a tutorial for what we did? What do ya think?

Joey
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

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