Author Topic: Table - perspective  (Read 522 times)  Share 

Table - perspective
« on: 29 Apr 2003, 07:56 »
I'm having perspective problems with a simple table...
I know it shouldn't be so against the wall, but it's legs look kind of awkward... don't u think?
(zoom=2x)

n3tgraph

  • retro-style!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
Re:Table - perspective
« Reply #1 on: 29 Apr 2003, 08:07 »


voila.... You didn't use a perspective point. :)
Try reading tutorials about perspective points n stuff

here's a nice one:
http://ilb.notrix.net
* N3TGraph airguitars!

Iceboty V7000a

  • * KILL* * KILL * * KILL *
    • Lifetime Achievement Award Winner
    •  
Re:Table - perspective
« Reply #2 on: 29 Apr 2003, 08:18 »
Yep do as net told you to. I made similar try too:


(you may need a little longer to see the uploaded pic)

Though my advise is that the point of perspective is set a bit high, you may try also lowering it and see if it can be even better (ie the bottom line of the walls would be more slant).
« Last Edit: 29 Apr 2003, 08:19 by Gilbot V7000a »

n3tgraph

  • retro-style!
    • I can help with AGS tutoring
    •  
    • I can help with play testing
    •  
Re:Table - perspective
« Reply #3 on: 29 Apr 2003, 08:21 »
hmmm gilbert, I can't see the picture ???

* N3TGraph airguitars!

Iceboty V7000a

  • * KILL* * KILL * * KILL *
    • Lifetime Achievement Award Winner
    •  
Re:Table - perspective
« Reply #4 on: 29 Apr 2003, 08:25 »
Try to wait a little bit longer, my free pic hosting account says that you may need to wait for up to 10 minutes for it to be available to public.

Re:Table - perspective
« Reply #5 on: 30 Apr 2003, 06:37 »

The perspective point is the white cross in the first locker room, but now look at the "bench" (i was trying to make some kind of bench) on the left... it looks awkward....

Iceboty V7000a

  • * KILL* * KILL * * KILL *
    • Lifetime Achievement Award Winner
    •  
Re:Table - perspective
« Reply #6 on: 30 Apr 2003, 06:54 »
It's probably because you set the point of perspective too high, try to lower it: