setting object walk behind ignor crashing

Started by Nixxon, Thu 01/05/2003 17:27:52

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Nixxon

function room_a() {
 // script for room: Player enters screen (after fadein)

 SetObjectView(0,3);
  AnimateObject(0,0,19,1);
 SetObjectIgnoreWalkBehinds (0,1);



}

What needs to be fixed here? cheers

scotch

function room_a() {
  // script for room: Player enters screen (after fadein)

  SetObjectView(0,3);
  AnimateObject(0,0,19,1);
  SetObjectIgnoreWalkbehinds (0,1);



}

Jimi


scotch

Maybe to you :P to AGS it's completely different.

Enlaithion

Quotethat's exactly the same!

No it isn't.  Look closer.

Jimi

AhYes! Now I see it! But in the manual it uses a capital B.

Nixxon

thanks :), i copied the "SetObjectIgnoreWalkBehinds" straight from the manual...it was wrong.. not cool!
anyways animated object still wont appear above the walk behind... any suggestions?

scotch

erm, well it should be above.. make sure you have the right number of the object and uh yeah that's all I can think of.

btw, in my manuals it's lowercase.. strange.

Nixxon

hmm now the objects not even playing it's view....

Nixxon

arghh i decided to delete both my scripts and start again, now it gives me crap about "color" is already defined. brings up a script, no clue to what it actially means, i certainly didnt type it...wtf....gayness

Nixxon

#10
hmmm now the prog crashes every time i try to edit the script... i get to start again HAHAHA YAY >:(


Nixxon

perhaps the object isnt appearing over the walk behind because it's a mask image? could this be the case?

Nixxon

#13
really dun wanna give up masking

Nixxon

YAY s'all good, seems to be working now "magically" :)
thanks all for your help, very much appreciated

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