Global Ints for Verb Box???

Started by Jimi, Sat 10/05/2003 15:25:34

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Jimi

I was tearing the Demo Quest apart yesterday trying to find out how the Lucas Arts Verb Box wotked, but all I found was Loads of Global Ints in the Lucas Arts room. I thought you had to have 10 cursors that looked the same, how doe sit work with the Global Ints?

cornjob

I think that most of the verb modes use the same cursor.  The current active verb is stored in a globalint. Like, if globalint #1 equals 1 then the active mode is "push"; 2 is "pull"; 3 is "open"; and so on.

So when scripting your interactions, you have to check that globalint to see what mode was used.

Jimi

Thanks. Now I don't have to use up all of my cursors!  :D

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