Author Topic: Grr.. I h8 asking simple questions but I need help running dialogs on room load.  (Read 297 times)  Share 

Mr Jake

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for my intro Im having a dramatic black backscreen story, Im having various pictures (objects) appear during this, as far as I can tell the only way I can do this is too have the convos split where the objects come in (ie: 3 line convo, object, 3 line convo) so I did it this way and then I tried putting :

RunDialog (0);
ObjectOn (0);
RunDialog (1);

in the room script, since this is just a black room there is no other script... um... this dont work..... how can I do this?

Nixxon

  • IbeX Founder
I'm a lamo at scripting... so can't help you there.
though, u could always use a bunch of GUI's using text labels and button pics.

GUIOn(2):
wait(180):
GUIOff(2):

I dunno, could work :P

Mr Jake

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dunno, dont think it will 'paste' together right, Ill try....
thanks ;D
I got it to work :) needed to add a few extra line to the dialog to stop it from looking for dislog options when there where non...
thxs
« Last Edit: 02 Jun 2003, 08:25 by Hotshot »

Stickieee

  • I saw a polaroid person.
You could also use the run-script X conversation-feature, so you wouldn't have to split the dialog in two. I'm not sure which ones clumsier. Inline-scripting in conversations could be quite handy.
EXPLOSION

Mr Jake

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I dont think you can turn object on in dialog script....

Ishmael

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Not in dialog scirpt, but the run-script x dialog command calls the dialog_request in the global script... see the conversations-part in the setting up the game in the manual (right?)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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Mr Jake

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thats what I mean, I dont think you can call it then because its room dependant, on the list in the manual nothing about objects is there
« Last Edit: 02 Jun 2003, 13:15 by Hotshot »

Ishmael

  • I put AGS on my CV.
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It should work... the manual says, that the ObjectOn command turns on the specified object in the current room...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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SSH

  • Flying round the world at the speed of haggis
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  • SSH worked on a game that was nominated for an AGS Award!
Is it actually a dialog, or just a bunch of talking? I mean, could you just use a bunch of messages or displayspeech to do the dialog, or do you need the user to decide on dialog options?