Author Topic: standing rock...  (Read 830 times)  Share 

standing rock...
« on: 03 Jun 2003, 14:52 »
well, I guess a decent rock is now in place - although I'll have too make it a little less phallic! - and the surronding landscape is better.
Now, some criticism, please, before I pat myself too much on the back...
I must say I'm quite pleased with it, so I need people pointing all its flaws, to get me down to earth.
For one, I think the perspective is almost useless for a 3rd person perspective game.




PS RickJ, can this do for Pedra da Gavea?
« Last Edit: 03 Jun 2003, 14:56 by ratracer »
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Privateer Puddin'

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Re:standing rock...
« Reply #1 on: 03 Jun 2003, 14:57 »
it looks like a giant ... johnson!  sorry :p

Re:standing rock...
« Reply #2 on: 03 Jun 2003, 15:04 »
good lighting, nice textures.. BUT you could do that sky different..
it looks so flat and goes white in the horizon. and it looks like it drops a shadow on the horizon...
i say, render it again without the sky to a .tif and do it in photoshop or paint shop pro with a little help from the alpha channel.

n3tgraph

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Re:standing rock...
« Reply #3 on: 03 Jun 2003, 15:04 »
stop it right there

You make me feel like my hands are hammers :( :)

Great work man
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Re:standing rock...
« Reply #4 on: 03 Jun 2003, 17:23 »
Awesome! Are you on the Syberia 2 team?

The red bits on the sky stick out, and the empty white would look so beautiful if it were the sea.

LGM

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Re:standing rock...
« Reply #5 on: 04 Jun 2003, 02:42 »
Stop right there!!

What did you use and how can I obtain it!?!?

*DROOL!*
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Re:standing rock...
« Reply #6 on: 04 Jun 2003, 09:21 »
thanks, all - well, I used perhaps too may Max plugins for this: Vulcania, Grass-o-Matic and Mountain, which aren't tweaked enough, I suppose, and still give an artificial look...

I'm happy though that I finally made a rock with an ok - I think - texture...

and... yes... I don't know how to do skies in Max (I think it's strange Max doesn't do skies itself - there are several "lesser" 3d tools that do beautiful and truly accpetable skies automatically) and I still feel a bit strange putting a photograph of the sky as background
...

Re:standing rock...
« Reply #7 on: 04 Jun 2003, 09:43 »
What an improvement! Bravo!
Agree about sky though. I think something a bit more grey would work great here (blue just feels out of the place on this picture to me).
Anyway, superb!

Re:standing rock...
« Reply #8 on: 04 Jun 2003, 09:55 »
i agree with Igor.
...i have to say..... :o :o :o

Re:standing rock...
« Reply #9 on: 04 Jun 2003, 11:23 »
thanks, all you guys...
thanks doubly to Danny since you have been kind of my mentor...
Neole, Syberia2's team - yeah right! If I was - wishful thinking! - in Syberia2's that would mean the game would only come out in 2010 - I'm so slow!

BTW, I'm enjoying Max now, even if I still don't have clear ideas on how to do what I want (still have to do a lot of experimenting) but I think I can use it to make a gloomy, sad, perhaps depressing game - ergo greyer skies will be the answer in most cases ...

Once again, thanks ...

PS I hope you,  Danny and Igor (well, everyone really, but specially you two), follow Neole's example and post your pictures here to marvel us...
...

LGM

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Re:standing rock...
« Reply #10 on: 04 Jun 2003, 15:44 »
Hey, Danny and Ratracer.. You guys wanna mentor me? I'm trying to learn Max too!

Great Stuff!
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SLaMgRInDeR

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Re:standing rock...
« Reply #11 on: 04 Jun 2003, 17:15 »
unspeacably great... but... great!!!
(   (   ( <( -_-)> )   )   )
« Last Edit: 04 Jun 2003, 17:16 by SLaMgRInDeR »

Stickieee

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Re:standing rock...
« Reply #12 on: 05 Jun 2003, 06:48 »
It looks really cool, but demands quite a lot from the sprites, too. It's pretty hard for me to imagine a good-looking character animation behind that grass, etc.

However, if you manage to do that, this will be the best-looking adventure I've ever seen.
EXPLOSION

Las Naranjas

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Re:standing rock...
« Reply #13 on: 05 Jun 2003, 08:12 »
I wouldn't worry about it looking too phallic. For the most part if they're no representative of a phallus they're representative of female genetalia.
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Re:standing rock...
« Reply #14 on: 05 Jun 2003, 09:37 »
Las Naranjas, alright! then I'll keep the rock AND the bushes...

stickiee, yeah, the perspective would be ok in a Myst-like game, but it will need work for a 3rd person game. Hopefully, a little tilt in the camera may do the trick...

LGM, I still don't know what I do in Max half of the time - but I can try, feel free to IM me... in any case I can always redirect you to the tutorials that I find best...
...

Re:standing rock...
« Reply #15 on: 05 Jun 2003, 10:13 »
LGM:IM any question you might have and i"ll be happy to help if i can! :)
(even if i pretty busy for some time now!!!!)

...ohh,..and Ratracer:let the people know that i did almost nothing to deserve a "mentor" title!!!
You did what you did completely alone after working hard and puting your talent(wich you obviously have) down!!!!
All i did was some theory!!
(thank you though!) :-*
« Last Edit: 05 Jun 2003, 10:21 by danny* »

Michael Zhu

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Re:standing rock...
« Reply #16 on: 05 Jun 2003, 11:43 »
Ratracer, what program did you use to make this masterpiece of a background? How'd you get it to look so realistic? You see, I'm one of those MSpaint cavemen so I don't know much about current technology. Great pic anyway!
If man carried away in bodybag, say "KOMATA!" and his soul will go to Bodycount Productions.

Re:standing rock...
« Reply #17 on: 05 Jun 2003, 15:03 »
Danny, don't be shy, now - you've been great help, helping me with any doubts I had... I feel more confident now with Max, so my IMs will be less frequent...

Michael, thanks...I used 3ds Max and with the aid of some freeware plugins like Grass-o-Matic (for the "grass") or Vulcania (for the sky), mentorship by Danny, and overall help from some internet-available tutorials (mainly the "This Old House" tutorial for 3ds Max, which made me start to grasp what you can do with the materials of Max)...
...

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Re:standing rock...
« Reply #18 on: 06 Jun 2003, 03:47 »
:o :o :o
That's awesome!
A few little things though: The orange bit in top left corner area doesn't really fit, and I dunno how it would look but perhaps it would look nice to have a slightly darker or maybe redder sky, for more contrast. The rock and the path all look fantastic, and like Neole said, a sea where the empty sky area is would look beatiful. :)
One more thing- Since the center of attention should be the rock (I read your other thread), I presume there will be some interaction with it (is this for a game?), or that it has some important role. If not ignore this, but if so I think the rock should be a little bigger, or the view should be a little closer, or, if it's possible, to tilt the view upwards* just a bit. That would also make it fit better as a 3rd person screen, though it works just fine in that aspect now.

edit: * I  meant downwards of course, though titliting upwards would give it quite and atmospheric look lol. It's just fine for 3d person the way it is now actually. :)

Final words: *droooool*  :o  :o  :o
« Last Edit: 07 Jun 2003, 12:39 by GinnyW »
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Re:standing rock...
« Reply #19 on: 06 Jun 2003, 04:03 »
Oooooh! Spiffy nice!
I'm gonna have to get me one of them 3ds max machines!