AGS Stats -- Productivity

Started by DGMacphee, Thu 12/06/2003 18:02:01

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DGMacphee

Hi there everyone,

I decided to do a test on the amount of productivity in the forum.

Lately, there has been some discussion on the amount of forum postings.

So I decided to have a look at the amount of games released to see if people are spending time making games or just posting.

The results are interesting:

Month -- No. of Games

June 2003 -- 7
May -- 9
April -- 7
March -- 22
Feb -- 15
Jan -- 11
Dec 2002 -- 13
Nov -- 6
Oct -- 9
Sept -- 16
Aug -- 8
Jul -- 13

This includes all full games and experiement interfaces.

It does not include demos as the rules changed in the Announcement forum to send demos to the Games in Production forum.

As shown, the productivity has dropped in the last few months.

However, I'm very interested to see the surge of games in March and then see the drop in April.

Anyone have any theories as to why this happened -- was something happening that aided productivity?

Maybe if we find out why people were so active in March, we can replicate that.

I would do a better measure of my stats, but I have limited time to do so (and it's late at night and I'm sleepy).

ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

LL Notorious B.I.G. Will C-H

my theory is that in the months where more games were being produced people were spending less time gathering statistics on the number of games being produced and more time making games, y`dig? :)
Punk Quest 0.5 is now available for your perusal if you so wish http://punkquest.to-j.com

Privateer Puddin'


Barcik

I agree with custard. Expect to see a rise once July hits.
Currently Working On: Monkey Island 1.5

Matt Brown

there are a lot of games that look to be coming out soon, and school is out for many of us.
The possible surge of forums posting might have something to do with the sudden activiness of the under 14 crowd, although I could be wrong
word up

auhsor

Well i wont be able to finish a game til after november, when my HSC is finished.

juncmodule

I have a theory.

The surge actually starts is December and builds up until it peaks and falls off sharply after March. (any previous surges are due to MAGS competitions that lots of people join or end of summer where lots of games are completed) The December to March surge I would attribute to people that said "my game will be out by 2003" and then fell behind and rushed to get it out by then.

Other reasons could be Spring break, lots of vacations at the same time mean more time to work on games. For me, my inability to find a job is 100% related to my participation in MAGS. So perhaps unemployment rates skyrocketed in March too!

Just my theory.

later,
-junc

DGMacphee

Quote from: LL Notorious B.I.G. Will C-H on Thu 12/06/2003 18:31:38
my theory is that in the months where more games were being produced people were spending less time gathering statistics on the number of games being produced and more time making games, y`dig? :)

Uh huh.

And instead of trying to be a smartarse, why don't you say something useful.

Y'dig?

As for my record, pal, I've made two games, several mini games, working on one big game project, plus ran two AGS Awards ceremonies, started the MAGS competition, ran a photoshop competition, plus moderated a forum here

And I even managed to compile some stats for produced games.

Now, who the hell are you to question my contribution to the AGS Community?

Where's your perfect track record, Will?

Y'dig?
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

rodekill

#8
Well, people here tend to stay indoors in winter because of the white death outside, and also people who work tend to have some time off around Christmas, so I can see how everyone may be finishing up their projects by March.

edit: Don't mess with DG if you don't know what's what. He's one of the most productive and respected guys around here.

edit edit: And his sister has a hot voice.
SHAWNO NEWS FLASH: Rodekill.com, not updated because I suck at animation. Long story.
peepee

Bob The Hun

QuoteAs for my record, pal, I've made two games, several mini games, working on one big game project, plus ran two AGS Awards ceremonies, started the MAGS competition, ran a photoshop competition, plus moderated a forum here
And hosted most of the AGS shows as well as made thousands of posts.

I  don't think this Will character is getting off to the best start.

>Alkaline<

Quote from: DGMacphee on Fri 13/06/2003 03:29:54
Quote from: LL Notorious B.I.G. Will C-H on Thu 12/06/2003 18:31:38
my theory is that in the months where more games were being produced people were spending less time gathering statistics on the number of games being produced and more time making games, y`dig? :)

Uh huh.

And instead of trying to be a smartarse, why don't you say something useful.

Y'dig?

As for my record, pal, I've made two games, several mini games, working on one big game project, plus ran two AGS Awards ceremonies, started the MAGS competition, ran a photoshop competition, plus moderated a forum here

And I even managed to compile some stats for produced games.

Now, who the hell are you to question my contribution to the AGS Community?

Where's your perfect track record, Will?

Y'dig?

Lighten up, dude...
I don't see why there's a problem with him being a smartass, if he's funny...I don't think he was trying to insult you..
But anyway...I think the popularity of the MAGS rules also has something to do with it...

Privateer Puddin'


Timosity

It's hard to judge stats over that smaller period of time, I'm sure there are booms every now and then, I know that after I released my MAGS game in Feb, I went straight onto my next project which already has over 1000 sprites, 77 rooms etc and I've posted much less in that time, I'm still a long way off finishing,

Also by those stats, June isn't half way through and there will be a few more released this month I think, so doesn't that mean production is increasing???

but that just proves my point in judging over a small period of months, has there been a steady increase over the few years since AGS started, that would make the stats more accurate.

DGMacphee

I just don't apreciate someone being a smartarse when he hasn't very much to his name in terms of AGS-related stuff.

It's very hypocritical.

If someone such as Rodekill, Helm, Narangas, Butcher, Mods, bspeers, LGM, Andail, Eric, Dark Stalkey, or both Gilberts (among others) said the exact same thing, I'd accept it way more -- especially considering their strong contributions.

And if any of the above are reading this, please feel free to tell me that my collection of those statistics is counter-productive -- it was a once-off thing to see if people were making more games of late.

And if Will wants to be a smartarse about it, then Punk Quest had better be bloody brilliant or else I'm going to borrow C-lek's petagon knife and pay the bro a visit.  ;)
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

m0ds

It's because people sign up just to chat in the Gen Gen forum :P

Nice findings tho DG :)

m0ds

danny*

I know the reason!!!!
It's Neole's fault!!!
His art thread is making AGSers more depressed every day goes by!
So nobody is making games any more!!! :P ;)
********
Seriously now,i've noticed that too,some time ago!... :'(
**********
LL Notorious B.I.G. Will C-H :if you canno't say something usefull,..well,please keep your thoughts to yourself.That kind of atitude will get you nowere in this forum! >:(

DGMacphee

#16
Quote from: m0ds on Fri 13/06/2003 16:02:58
It's because people sign up just to chat in the Gen Gen forum :P

I'm starting to think something similar.

The number of new posts (8267) and new threads (671) reached a high in March -- more people posting instead of working on their games, which would probably explain the drop-off in April.

However, the post and thread count were pretty high in Jan and Feb too -- Lots of posting, yet lots of game development during this period.


Timosity: I noticed that too -- production is increasing this month.

And you're right: it is hard to judge by these stats -- The announcement forum only goes back to June 2002, which is a pity.

However, this gives us a minor indication.
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

Privateer Puddin'

could it also be due to less popular MAGS? i think theres been a few times with only 1 or 2 games made?

c.leksutin

Quote from: DGMacphee on Fri 13/06/2003 15:45:55
And if Will wants to be a smartarse about it, then Punk Quest had better be bloody brilliant or else I'm going to borrow C-lek's petagon knife and pay the bro a visit.  ;)

You need to see my new blade designed for sliting thoats (not kidding...) and my new underhand hook blade



and the neck knive I cant seem to find a linkable picture on the net, so just do a google image search for the Smith & Wesson 990TA.

C.

DGMacphee

#19
It's a possibility, custard.

I think a lot of these things contribute to the differing levels over the months.

Maybe this can give us some ideas on what we can do to make things a little more productive around here.

C-lek: Stats and knives -- the answers to everything!  ;D
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

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