Spoken Voice with Global Message

Started by agsfellow, Thu 19/06/2003 23:53:06

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agsfellow

Can you use the &1 syntax with the Global message to get the player to say something aloud from a wav file about an inventory object.  If not how do most people do this? Thanks for your time.

evilspacefart

I think you can just run a script and use DisplaySpeech() instead.

eg:

DisplaySpeech (EGO, "&1 Who is the boss of you?");

agsfellow

Thanks evilspacefart.  Just starting out I hadn't even ran across display speech.

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