Pilot Light

Started by blender81, Fri 12/09/2003 23:02:46

Previous topic - Next topic

blender81

PILOT LIGHT - pilot.zip (2.43mb)
A space pilot, a 2-ton cargo box, a simple assignment, and a serious case of bad luck.




This is my first AGS game. It is short, and is quite easy. I would love to hear comments.

-brendon

Crimz

Wow! Just downloaded, already playing. The interface took a minute of getting used to, but it's nice to not have to switch through cursor after cursor to find what I need! :) I  love the way you started out and how the story goes on from there. Good graphics and animation.

Gotta tell ya, you're gold! Make more!

foz

Very impressive .
If this is your first try i look forward to future releases.

Only thing that was missing was background music.



but the graphics and the gui interface are a lot better than most.

I hate games that use the sierra gui.

keep up the good work.
foz

Teh Crabe

Very nice work.  I like the drawing style.  It's actually quite similar to mine.  We probably share a few influences.  I look forward to seeing more games.  

I agree that dropping in nearly anything for background music would have made it even better.  Did you happen to use the Open Source Disc World interface, or did you use your own?  Either way, nice implementation.
"You are too pessimistic, you always see the empty side of the glass. Try to see the half-sized side." -Gord10

Thorgal

Great game! But please add some music!

evilspacefart

finished it. puzzles are simple but logical.
lots of animations and cut scenes.
sure it needed some music, but considering the detail put into the game, it's still very impressive.
great work!  8)

Vel

Artistically, it is really nice, but other than that, I think that the game has almost nothing to offer. The puzzles are really easy, though logical. No music. Nice cutscenes. Simple plot. Anyway, looking forward to playing more games from you.

PeaceMan

I liked the graphics and cutscenes.

I found the the part where you have to start your ship interesting as it adds something a little different to the walking around and finding objects part of the game.

Are the cutscenes room animations like in FLASHBAX?



blender81

thanks for all the comments! this was my test-bed game, and I'm glad that it turned out well.

I'll be sure to include some midi files next time.

teh crabe: I wrote the interface myself. It works for the most part, except for the floating hotspot name that sometimes obstructs the cursor.

peaceman: the cutscenes are .fli animations made with autodesk animator.

magintz

Considering I've been round for 2 years or something now, its more than i've done, so congrats :D
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

GarageGothic

Excellent game. I adore the player character graphics, I'd love to see further adventures with this girl (do we learn her name, I didn't notice?). Great use of cut scenes, those swish-pans are so cool.

As others have said it could use more sound and music, but the graphics are so lovely that you hardly notice. Starting the ship reminded me of the biplane in Indy 3, but fortunately it was much easier. In general the puzzles were good, but on the easy side. The interface worked great and looked very professional. Even the wait-icon was beautifully drawn.

May I ask how the art was made? Some of the backgrounds reminded me of the technique I'm using for Shadowplay with a handdrawn sketch as a multiply-layer in Photoshop. Only you have more contrast making the outlines look almost photocopied. Very cool look and it works excellent with that style of characters. I wish that I could draw stylized people that well.

This was a very impressive first effort. I can't wait to see what you'll come up with next!

blender81

garagegothic: it sounds like our artwork methods are quite similar.

I messily hand-draw the pencil art, scan it in. Then in photoshop, I use image > adjust > threshold to get the photocopy-look for the lineart. This in turn becomes the lineart layer, just like you are doing.

If I had more time and patience, I would use multiply layers, though. They look much more natural, almost like paintings.

straston

I like the game too, but I'm stuck.

Spoiler

How do I get the engine for the boat?
I have the debit card and the bottle opener with string.
The monkey won't let me have the engine, so I probably have to enter
the jail...
But I can't pass the outer gate.
I also don't know what to do with the clothes on the line...
[close]

straston

OK, I already did it... thanks. ;)

Pet Terry

Very nice! I loved the cutscenes, aswell as graphics and things. Only bad thing was that there wasn't any music as everyone else said :P By the way... if you want some music, I would like to do some midis for you :P Send me a private message if you are interested ;)
<SSH> heavy pettering
Screen 7

Nostradamus

Real fun game!
And the animated cutscenes were awesome!

I hope to see longer games from you soon!



jason

Awesome game man! I loved the art style, and the animations and transitions owned. Also, the interface was excellent and you really did give the whole package.

Crits: too short and too easy (but not necessarily a bad thing). Music would've been great.

I'm definitely looking forward to more from you. Out of curiosity, how long did it take you to create this gem?

Dave

I love this game, the style of the art is great. The puzzles are easy to say the least and it didnt take me long to finish at all but thats not too bad.
when you make more games, which im very sure you will, ill download them for sure.

top notch, just a little easy and short.

blender81

thanks!

jason: It took about two weeks to complete. This is my first game, so I just wanted something small and manageable to test the waters with.

Kweepa

Lovely - thanks!
Some great details in there.
If this is what you can do in two weeks, I look forward to your next game - next month!

Cheers,
Steve
Still waiting for Purity of the Surf II

SMF spam blocked by CleanTalk