Grand part of the fun in the adventure games is the question "what would happen to the character if...", this usually traduces in the amateur community in lots of messages telling the player what would happen, i.e., if the character breaks the Fire Alarm glass.
This "what if" includes the death scenes, in Indy and the Last Crusade you can't resist punching Hitler (do you?)
and you see the ending (which message is quite funny).
However, death scenes must be controlled, deadends must be avoided at all costs, and a "replay" feature should be included, if possible, in order to encourage the player to keep exploring and experimenting.
This gives definitely a "Dying" character my approval.
Next question: I don't have one, I've seen than the question I've answered has been already answered