Lol, I didn't know you could define the global int. Oh here,
I re-updated the txt file with my latest update.You can't make character arrays can you? =(
Also, delay timer example? I couldn't find a good one in the help file.
MrColossal: Would I just assign a globalint that's set whenever you press a button and found in repeat_exe, or is there a way to check keystates while in repeat_exe?
My Direction code is really simple (found in event on_key_press(int keycode)
if (keycode==375){ // left arrow
if (character[ME].x > 20) character[ME].x = character[ME].x-5;
StopMoving(ME);
}
if (keycode==377){ // right arrow
if (character[ME].x < 300) character[ME].x = character[ME].x+5;
StopMoving(ME);
}
Steve: Defining GlobalINTs.. I can't find any area on the helpfile that talks about it. could you give me a quick example on where you would set a #define up (at top of code? in start event?), and how you'd set\retrive data on it? Haven't used C in ages 8)
Thanks for the feedback, Looking into the help file for the pallete cycling tips
Note To make this stupidly hard to beat, the "radars" of the enemy start figuring out where you are by when their allies pass by you and spot you, or you kill an enemy plane!! So watch out, Kamakazi never meant anything worse!