(Formerly known as SetCharacterBaseline, which is now obsolete)
int Character.Baseline
Gets/sets the character's baseline. This allows you to set a specific
base line for the character, which works similarly to walk-behind area and
object baselines.
The baseline can be from 1 to the height of the room (normally 200), or set it
to 0 to go back to using the character's feet as the baseline.
Example:
cEgo.Baseline = 120;
will move the character's baseline (which can be used for testing collisions,
or for walk-behinds) to a line positioned at y coordinate = 120.
See Also: Object.Baseline, SetWalkBehindBase
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