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  * Scripting
    * Character functions and properties

BlinkInterval property

(Formerly part of SetCharacterBlinkView, which is now obsolete)

int Character.BlinkInterval
Gets/sets the character's blinking interval, which specifies how long the game waits between playing the blinking animation. This is specified in game loops - an interval of 80 would play the blinking animation about every 2 seconds.

This property has no effect if no BlinkView has been set.

Example:

cEgo.BlinkView = 10;
cEgo.BlinkInterval = 160;
will change the character EGO's blink view to view 10, and play the animation every 4 seconds.

See Also: Character.BlinkView, Character.SpeechView


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