(Formerly part of SetCharacterBlinkView, which is now obsolete)
int Character.BlinkInterval
Gets/sets the character's blinking interval, which specifies how long the game waits
between playing the blinking animation. This is specified in game loops - an interval
of 80 would play the blinking animation about every 2 seconds.
This property has no effect if no BlinkView has been set.
Example:
cEgo.BlinkView = 10;
cEgo.BlinkInterval = 160;
will change the character EGO's blink view to view 10, and play the animation every 4 seconds.
See Also: Character.BlinkView,
Character.SpeechView
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