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  * Scripting
    * Character functions and properties

BlinkWhileThinking property

bool Character.BlinkWhileThinking
Gets/sets whether the character can blink while thinking. By default this is set to true, but if your blinking animation only goes with the talking animation and not the thinking one, you can stop the character from blinking while Thinking by setting this to false.

Example:

cEgo.BlinkWhileThinking = false;
will stop EGO from blinking while his thinking animation is playing.

See Also: Character.BlinkView, Character.Think


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