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  * Scripting
    * Character functions and properties

BlockingHeight property (character)

int Character.BlockingHeight
Gets/sets the character's blocking height.

The blocking height determines how large of a blocking rectangle the character exerts to stop other characters walking through it. If this is set to 0 (the default), then the blocking rectangle is automatically calculated to be the character's width, and 5 pixels high.

You can manually change the setting by entering a blocking height in pixels, which is the size of walkable area that the character effectively removes by standing on it.

NOTE: This property has no effect unless the Solid property is set to true.

Example:

cEgo.BlockingHeight = 20;
will make EGO block 20 pixels high (10 above and 10 below his baseline)

See Also: Character.BlockingWidth, Character.Solid


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