int Character.BlockingWidth
Gets/sets the character's blocking width.
The blocking width determines how large of a blocking rectangle the character exerts to
stop other characters walking through it. If this is set to 0 (the default), then the
blocking rectangle is automatically calculated to be the character's width, and 5 pixels
high.
You can manually change the setting by entering a blocking width in pixels, which is the
size of walkable area that the character effectively removes by standing on it.
NOTE: This property has no effect unless the Solid property
is set to true.
Example:
cEgo.BlockingWidth = 50;
will make EGO block 50 pixels wide (25 pixels to the left of his X co-ordinate, and 25 to the right)
See Also: Character.BlockingHeight,
Character.Solid
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