(Formerly known as SetCharacterClickable, which is now obsolete)
bool Character.Clickable
Gets/sets whether the character is recognised as something which the
player can interact with. This allows you to modify the "Clickable"
property set initially in the Editor.
If you set this to true then the player can look at, speak to, and so on
the character (as with the old Sierra games). If you set this to false, then
if the player clicks on the character it will activate whatever is behind
them (as with the old Lucasarts games).
Example:
cMan.Clickable = 0;
will make the game ignore clicks on the character MAN.
See Also: Object.Clickable
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