(Formerly known as character[].frame, which is now obsolete)
int Character.Frame
Gets/sets the character's current frame number. Usually you won't change this
directly, but will use the Animate command to play an animation.
Example:
Display("EGO currently using frame %d.", cEgo.Frame);
displays EGO's current frame number within his view.
SeeAlso: Character.Animate,
Character.Loop,
Character.View
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