(Formerly known as SetCharacterIgnoreLight, which is now obsolete)
bool Character.IgnoreLighting
Allows you to dynamically modify the "ignore lighting" checkbox for the
character. If this is set to 0, the character will be affected by region light
levels and tints; if this is set to 1, then the character will ignore all
region lighting.
Example:
cEgo.IgnoreLighting = 1;
will make the character look the same no matter if he stands on regions with
different light levels.
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