(Formerly known as character[].loop, which is now obsolete)
int Character.Loop
Gets/sets the character's current loop number. Usually you won't change this
directly, but will use the Animate command to play an animation.
Example:
Display("EGO currently using loop %d.", cEgo.Loop);
displays EGO's current loop number within his view.
SeeAlso: Character.Animate,
Character.Frame,
Character.View
|