(Formerly known as Character.IgnoreScaling, which is now obsolete)
(Formerly part of SetCharacterProperty, which is now obsolete)
bool Character.ManualScaling
Gets/sets whether the character's scaling level is determined by the walkable area that
he is walking on, or whether it is set manually by the script. This is equivalent
to the "Ignore room area scaling" checkbox in the editor.
If this is set to true, then the character's scaling level is set manually by the
Scaling property (by default this is 100%).
If it is set to false, then the character will be stretched or shrunk
automatically as appropriate on walkable areas.
Example:
cEgo.ManualScaling = true;
cEgo.Scaling = 50;
will tell EGO to ignore walkable area scaling levels and be fixed to 50% zoom level.
SeeAlso: Character.Scaling
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