(Formerly known as character[].walking, which is now obsolete)
readonly bool Character.Moving
Returns true if the character is currently moving, or false if not.
This property is read-only; to change the character's movement, use the Walk,
Move and StopMoving commands.
Example:
cEgo.Walk(125, 40);
while (cEgo.Moving) Wait(1);
will move EGO to 125,40 and return control to the player when he gets there.
See Also: Character.Animating,
Character.Move,
Character.Speaking,
Character.StopMoving,
Character.Walk
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