(Formerly known as RunCharacterInteraction, which is now obsolete)
Character.RunInteraction(CursorMode)
Fires the event script as if the player had clicked the mouse on the character
in the specified cursor mode. This is one of the mouse cursor
modes, as defined in your Cursors tab in the editor.
Example:
cMan.RunInteraction(eModeTalk);
will execute the code defined in the MAN's "TALK TO CHARACTER" event.
See Also: ProcessClick, Hotspot.RunInteraction,
InventoryItem.RunInteraction
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