(Formerly known as DisplaySpeech, which is now obsolete)
Character.Say(string message)
Displays the text MESSAGE as speech above the character's head.
The text will remain on screen for a limited time, and the user may or may
not be able to click it away depending on the setting of "Player can't
skip speech text". The text displayed by this function looks identical to
that used by the dialog system.
You can insert the value of variables into the message. For more information,
see the string formatting section.
Example:
cEgo.Say("My name is ego");
will display the message above the character's EGO head like the LEC games,
whilst playing the character's talking animation.
See Also: Display, Character.SayAt,
Character.SayBackground,
Character.Think
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