int Character.Scaling
Gets/sets the character's current scaling level.
This property can always be read, and returns the character's current zoom level, which
will be between 5 and 200 (the default being 100 if they are not currently scaled).
You can only set the value of this property if ManualScaling
is enabled for the character; otherwise, the scaling is determined automatically based on
the walkable area that the character is on.
Example:
cEgo.ManualScaling = true;
cEgo.Scaling = 50;
will tell EGO to ignore walkable area scaling levels and be fixed to 50% zoom level.
SeeAlso: Character.ManualScaling
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