(Formerly part of SetCharacterProperty, which is now obsolete)
bool Character.Solid
Gets/sets whether the character can be walked through by other characters.
If this is set to true, then the character is solid and will block the path of other
characters. If this is set to false, then the character acts like a hologram, and other
characters can walk straight through him.
Example:
cEgo.Solid = true;
will mean that EGO blocks the path other characters.
See Also: Character.BlockingHeight,
Character.BlockingWidth
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