int Character.SpeechAnimationDelay;
Gets/sets the character's speech animation delay, as set in the editor. This specifies
how many game loops each frame of the character's speech animation is shown for.
NOTE: This property is ignored if lip sync is enabled.
NOTE: This property cannot be used if the backwards compatibility option
"Old-style game-wide speech animation speed" is enabled in the General Settings. In that
case, the legacy game.talkanim_speed setting is used instead.
Example:
player.SpeechAnimationDelay = 4;
will change the player character's speech animation speed to 4.
Compatibility: Supported by AGS 3.1.2 and later versions.
See Also: Character.AnimationSpeed,
Character.SpeechView,
Game.TextReadingSpeed
|