spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

 

spacer graphic
Menu
spacer graphic Home
About
News
Features
Download AGS
spacer graphic Games 
Games main page
Award Winners
Picks of the month
Short games
Medium length games
Full length games
In Production
Hints & Tips
Community
Forums
AGSers World Map
Member websites
Chat
Resources
Tutorials
FAQ
Knowledge Base
Downloads
Links
AGS-related links
* AGS Manual
  * Scripting
    * Character functions and properties

SpeechColor property

(Formerly known as SetTalkingColor, which is now obsolete)

int Character.SpeechColor
Gets/sets the character's speech text color. This is set by default in the editor.

NEWCOLOR is the colour slot index from the Palette Editor. This can be 0-255 for a 256-colour game, or one of the hi-colour indexes available from the Palette Editor.

Example:

cEgo.SpeechColor = 14;
will change the character's EGO talking color to yellow.

See Also: Character.SpeechView


User comments and notes
There are currently no user comments on this page.
The user comment facility is currently disabled.