(Formerly known as SetTalkingColor, which is now obsolete)
int Character.SpeechColor
Gets/sets the character's speech text color. This is set by default in the
editor.
NEWCOLOR is the colour slot index from the Palette Editor. This can be 0-255 for
a 256-colour game, or one of the hi-colour indexes available from the Palette Editor.
Example:
cEgo.SpeechColor = 14;
will change the character's EGO talking color to yellow.
See Also: Character.SpeechView
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