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* AGS Manual
  * Scripting
    * Character functions and properties

Transparency property (character)

(Formerly known as SetCharacterTransparency, which is now obsolete)

int Character.Transparency
Gets/sets the character's transparency. This is specified as a percentage, from 0 to 100. 100 means fully transparent (ie. invisible), and 0 is totally opaque (fully visible). Numbers in between represent varying levels of transparency.

NOTE: Transparency only works in 16-bit and 32-bit colour games.

NOTE: When using the DirectX 5 driver, a large transparent character can significantly slow down AGS.

Some rounding is done internally when the transparency is stored -- therefore, if you get the transparency after setting it, the value you get back might be one out. Therefore, using a loop with cEgo.Transparency++; is not recommended as it will probably end too quickly.

In order to fade a character in, the best approach is shown in the example below:

Example:

int trans = cEgo.Transparency;
while (trans < 100) {
  trans++;
  cEgo.Transparency = trans;
  Wait(1);
}
will gradually fade out the character from its current transparency level to being fully invisible.

See Also: Object.Transparency


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