(Formerly known as ReleaseCharacterView, which is now obsolete)
Character.UnlockView()
Allows the engine to automatically control the character's view, as normal.
Use this once you have finished doing the animation which you started with
the LockView command.
Example:
cEgo.LockView(12);
cEgo.Animate(0, 0, eOnce, eBlock, eForwards);
cEgo.UnlockView();
will play an animation using loop 0 of view 12, then return the character to its normal view.
See Also: Character.LockView
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