spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

 

spacer graphic
Menu
spacer graphic Home
About
News
Features
Download AGS
spacer graphic Games 
Games main page
Award Winners
Picks of the month
Short games
Medium length games
Full length games
In Production
Hints & Tips
Community
Forums
AGSers World Map
Member websites
Chat
Resources
Tutorials
FAQ
Knowledge Base
Downloads
Links
AGS-related links
* AGS Manual
  * Tutorial
    * Setting up the game

Cursors

The Cursors node of the editor shows you the current mouse cursor modes available in the game. Each cursor mode performs a different action within the game. Double-click one to open it up.

The "StandardMode" option in the property grid tells AGS that this is a 'normal' cursor mode - ie. using this cursor will fire an event on whatever is clicked on as usual. This mode applies to the standard Walk, Look, Interact and Talk modes, but you can create others too. Do not tick it for the Use Inventory mode, since this is a special mode.

The "Animate" option allows you to specify that the mouse cursor will animate while it is on the screen. Choose a view number, and the cursor will animate using the first loop of that view. You can make it animate only when over something (hotspot, object or character) by enabling the "AnimateOnlyOnHotspots" option.

The "AnimateOnlyWhenMoving" box allows you to do a QFG4-style cursor, where it only animates while the player is moving it around.

Three of the cursor modes are hard-coded special meanings into AGS:

  • Mode 4 (Use Inventory). This is special because the game decides whether to allow its use or not, depending on whether the player has an active inventory item selected.
  • Mode 6 (Pointer). This cursor is used whenever a modal dialog is displayed (ie. a GUI that pauses the game). Normally this is a standard arrow pointer.
  • Mode 7 (Wait). This cursor is used whenever the player cannot control the action, for example during a scripted cutscene. For a lucasarts-style game where the cursor disappears completely in this state, simply import a blank graphic over the wait cursor.

For the standard modes,

  • Mode 0 will cause the player to walk to the mouse pointer location when clicked.
  • Modes 1, 2, 3, 5, 8 and 9 will run the event with the same name as the cursor mode.

User comments and notes
There are currently no user comments on this page.
The user comment facility is currently disabled.