(Formerly known as global function RunDialog, which is now obsolete)
Dialog.Start()
Starts a conversation from the specified topic.
NOTE: The conversation will not start immediately; instead, it will be run
when the current script function finishes executing.
If you use this command from within the dialog_request function, it will
specify that the game should return to this new topic when the script finishes.
Example:
dMerchant.Start();
will start the conversation topic named dMerchant.
See Also: Dialog.DisplayOptions,
Dialog.SetOptionState
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