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  * Scripting
    * Dialog functions and properties

Start (dialog)

(Formerly known as global function RunDialog, which is now obsolete)

Dialog.Start()
Starts a conversation from the specified topic.

NOTE: The conversation will not start immediately; instead, it will be run when the current script function finishes executing.

If you use this command from within the dialog_request function, it will specify that the game should return to this new topic when the script finishes.

Example:

dMerchant.Start();
will start the conversation topic named dMerchant.

See Also: Dialog.DisplayOptions, Dialog.SetOptionState


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