spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

 

spacer graphic
Menu
spacer graphic Home
About
News
Features
Download AGS
spacer graphic Games 
Games main page
Award Winners
Picks of the month
Short games
Medium length games
Full length games
In Production
Hints & Tips
Community
Forums
AGSers World Map
Member websites
Chat
Resources
Tutorials
FAQ
Knowledge Base
Downloads
Links
AGS-related links
* AGS Manual
  * Scripting
    * Text display / Speech functions

DisplayMessage

DisplayMessage (int message_number)
Identical to the Display function, but this uses a message text defined in the AGS Editor rather than in the script. It will either use a message from the current room, or a global message (if message_number >= 500).

Example:

DisplayMessage(220);
will display the message 220 of the Room message editor.

See Also: Display, DisplayMessageAtY


User comments and notes
There are currently no user comments on this page.
The user comment facility is currently disabled.