EndCutscene()
Marks the end of a cutscene. If the player skips the cutscene, the game will
fast-forward to this point. This function returns 0 if the player watched the cutscene,
or 1 if they skipped it.
See Also: StartCutscene,
Game.InSkippableCutscene,
Game.SkippingCutscene
|