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    * Game / Global functions

EndCutscene

EndCutscene()

Marks the end of a cutscene. If the player skips the cutscene, the game will fast-forward to this point. This function returns 0 if the player watched the cutscene, or 1 if they skipped it.

See Also: StartCutscene, Game.InSkippableCutscene, Game.SkippingCutscene


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