Suppose that you wanted to add a new function, "Scream", to characters which would make
them cry out "AARRRGGGHHH". Because the Character type is defined within AGS, it's not
possible for you to just add a method to it.
That's where Extender Functions come in. Here's an example:
function Scream(this Character*)
{
this.Say("AAAAARRRRGGGGHHHHHH!!!!");
}
This adds a new "Scream" function to the Character type, so that in your script code
elsewhere you can do things like:
player.Scream();
character[EGO].Scream();
and so on.
Where do I put this code?
In the script header, you'd put:
import function Scream(this Character*);
and then put the main function in the script file. This will then allow it to be used
by other scripts.
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