spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

 

spacer graphic
Menu
spacer graphic Home
About
News
Features
Download AGS
spacer graphic Games 
Games main page
Award Winners
Picks of the month
Short games
Medium length games
Full length games
In Production
Hints & Tips
Community
Forums
AGSers World Map
Member websites
Chat
Resources
Tutorials
FAQ
Knowledge Base
Downloads
Links
AGS-related links
* AGS Manual
  * Scripting
    * GUI functions and properties

Transparency property (GUI)

(Formerly known as SetGUITransparency, which is now obsolete)

int GUI.Transparency
Gets/sets the GUI translucency, in percent.

Setting this to 100 means the GUI is totally invisible, and lower values represent varying levels of translucency. Set it to 0 to stop the GUI being translucent.

NOTE: Transparency only works in 16-bit and 32-bit colour games.

NOTE: When using the DirectX 5 driver, a large transparent character can significantly slow down AGS.

Some rounding is done internally when the transparency is stored -- therefore, if you get the transparency after setting it, the value you get back might be one out. Therefore, using a loop with gInventory.Transparency++; is not recommended as it will probably end too quickly.

In order to fade a GUI in/out, the best approach is shown in the example below:

Example:

int trans = gInventory.Transparency;
while (trans < 100) {
  trans++;
  gInventory.Transparency = trans;
  Wait(1);
}
will gradually fade the INVENTORY GUI out until it is invisible.

See Also: Object.Transparency


User comments and notes
There are currently no user comments on this page.
The user comment facility is currently disabled.