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* AGS Manual
  * Scripting
    * GUI control functions and properties

GetAtScreenXY (GUI control)

(Formerly known as GetGUIObjectAt, which is now obsolete)

static GUIControl* GUIControl.GetAtScreenXY(int x, int y)
Checks whether there is a GUI control at screen co-ordinates (X,Y). Returns the control object if there is, or null if there is not. You probably want to use this in conjunction with GetGUIAtLocation.

Example:

GUIControl *theControl = GUIControl.GetAtScreenXY(mouse.x, mouse.y);
if (theControl == lstSaveGames) {
  Display("The mouse is over the Save Games list box.");
}
else if (theControl == null) {
  Display("The mouse is not over a control.");
}
else {
  GUI *onGui = theControl.OwningGUI;
  Display("The mouse is over control %d on GUI %d.", theControl.ID, onGui.ID);
}
will display what control the mouse is over.

See Also: GUI.GetAtScreenXY


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