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  * Scripting
    * Game / Global functions

NormalFont property

(Formerly known as global function SetNormalFont, which is now obsolete)

static FontType Game.NormalFont
Gets/sets the font used for all in-game text, except speech. The font number must be a valid number from the Fonts pane of the editor.

More specifically, AGS uses the Normal Font for the following:

  • Display
  • DisplayTopBar
  • dialog options text
  • the built-in save and restore dialogs

The Normal Font is font 0 by default.

Example:

Game.NormalFont = eFontSpecial;
will change the normal font to the font "Special".

See Also: Game.SpeechFont


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