(Formerly known as global function SetNormalFont, which is now obsolete)
static FontType Game.NormalFont
Gets/sets the font used for all in-game text, except speech.
The font number must be a valid number from the Fonts pane of the editor.
More specifically, AGS uses the Normal Font for the following:
- Display
- DisplayTopBar
- dialog options text
- the built-in save and restore dialogs
The Normal Font is font 0 by default.
Example:
Game.NormalFont = eFontSpecial;
will change the normal font to the font "Special".
See Also: Game.SpeechFont
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